4 Hugues Ross Writes a Devlog: Space Douchebag! - 9 - DONE!
Hugues Ross

12/13/13

Space Douchebag! - 9 - DONE!

Guess what?


That's right, Space Douchebag is complete! As you might've guessed, I've done quite a bit in the past two weeks. For starters, I added an entire level and boss to the game. There are enough changes to warrant a list, though, so here's the rundown on what's new:

  • I've added 4 new enemies to the game. These only show up in Stage 2, and they're much more dangerous than Stage 1's enemies. 
  • I made stage 2, and its' boss(naturally). They feel a bit lacklustre since I was running out of time when I made them, but they're not too bad.
  • I changed the particle system to use multithreading, although I don't think I made any decent speed gains in the process.
  • SWAG! The game's got plenty of it now, and you unlock it through a variety of means. The SWAG is as follows: Beer Hat, Slotted Shades, Bling, Red Spoiler, Unfortunate Tattoo. To see how to unlock them, refer to the video above or just experiment a bit!
  • The game now ranks you at the end based on deaths, SWAG, and score. You know you've got the best rank from one of these if it's highlighted in yellow on the win screen.
  • I added the game's story in. If you sit at the title screen for about a minute, you'll see what I mean... In addition, beating the game will wrap things up.
  • Temporary powerups were never part of the design, but I added them in later for balance purposes. One makes you invincible, one powers up your weapon for a short while, and the last will fully restore your ego if it's low.
  • I accidentally forgot to re-enable the graphics adjustments, so they're effectively gone. In addition, you'll need to relaunch the game if you run out of lives, or things will glitch up slightly.
Right, I think that's it. I've been working really hard on this game, so please enjoy it. It should be up on the Games page today, under In Progress.

...Wait. Why in progress, you might ask? Well, I think I can do better. Space Douchebag hasn't reached the lofty goal that I held for it, and I'm going to remake it. For the moment, I'll leave things at that, but expect some more info during this coming week.
Post a Comment