4 Hugues Ross Writes a Devlog: Space Douchebag - 6 - Nice and Late
Hugues Ross

11/13/13

Space Douchebag - 6 - Nice and Late

I can't believe how late I am, after such a nice few months of relative promptness too! Anyways, I'm temporarily going to shift my programming posts to Wednesdays because that's when my class meets, and it's also when my development targets are due.

So, what have I gotten done lately? Quite a bit!

For starters, the old stuff is all finished. Along with the original two enemies, I've added segmented mechanical 'Serpent' that will leap out of the sands of the first stage, and I also started on a floating gun turret.

Peter has made decent progress on the game's music, completing 2 tracks and starting a 3rd.

I've finished the first of 2(3 if I have time) weapons that can be chosen at the start: The spread blaster. As the name implies, this weapon fires in a cone rather than straight, with higher level versions also adding bullets to protect your sides.

I've implemented the two required powerups, both of which are fairly standard. One pumps up your speed, and another increases your weapon's level. If I have time, I'll be adding missile and shield powerups too.

Finally, I've added the hero's 3 fabled Douchebag Powers, of which you can choose one. They can be toggled at will, and drain energy which is replenished by killing enemies. To be more specific, they are:

  1. Super Ego: Health Regen
  2. Aggression: Temporary weapon level increase. This can power a weapon up beyond the game's normal limits.
  3. 'Can't Touch This!': The player cloaks, and no longer collides with enemies/bullets/other hazards.
As you can see, I haven't just been sitting around. I'll leave you with a screenshot of Stage 1, and the Serpent enemy. Note that this screenshot is a bit old, and there's a nice little UI in the newest version.

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