4 Hugues Ross Writes a Devlog: Space Douchebag! - 4 - It Gets Shinier
Hugues Ross


Space Douchebag! - 4 - It Gets Shinier

Suddenly, the stars look slightly nicer
Well, the shaders are in. I've got some (not too great) bloom, as well as some new particle effects. Most notable of these are some nice trails that I've added to enemies. The screenshot to the left shows them off rather nicely, I think. Also pictured are the second enemies I've added, which I've dubbed 'mosquitos.' these light ships are slow and weak, but usually come in large groups. I also made the explosions look nicer along the way.
Currently, my goal is to add in the first planet within a week or two. The way I see the levels going is an initial space section, followed by the main level. Most of the levels will be actual planets, with various themes. The first will be a desert planet, which I've already begun work on. The fire effect shown in the screenshot will probably feature on some volcanic planet further down the line. The last thing that I want to get done this week is some kind of stacking powerup. Currently, surviving is rather hard but with ship upgrades I think it will be much less difficult, and the space section of level 1 will be in working order.
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